gloomhaven doomstalker cards pdf

For other upgrade ideas, check out my15 Awesome Gloomhaven Accessories & Upgrades article. Perfect for running from the back of the room to our teammates when the monsters are gone. Due to bad options, Crippling Nose makes it into our deck. These are the Mindthief starting items Id recommend for this build. She is super quick, hits hard and stops monsters in their tracks. So we cant plan to go early or late with it. Choose your target carefully to make the most of it. The abilities on Sap Life dont bring anything helpful to the Expose build. We also want some good ideally high Moves so we can catch up to our allies when the monsters have been cleared. Result! The dagger is a nice way to easily add a negative condition to a monster before using the top of Perverse Edge to get a +2 damage bonus. This Doomstalker guide focuses on the Expose build and strategy. So they need to be worth your investment in playing them. The 97 initiative for going really late in a round is excellent though. Thats pretty sweet! But if you do youll end up playing several different types of Mindthief that all perform ok, but dont excel at any one playstyle. Theyll just hit the same monster 3 times. This is a decent upgrade on the Loot 1 from the top of A Moments Peace. Gloomhaven Beast Tyrant level 1 and X cards Gloomhaven Beast Tyrant cards level 2-5 Beast Tyrant cards level 6-9 Concentrated Rage and Patch Fur are level 1 cards that will likely stay with you right up to level 9. The top of this card is almost always going to be better to use than the bottom as a damage-dealing build. We get that on any card. It doesnt play as well with AoE allies because they tend to scatter their damage across a big area, but even then, I usually found some poor monster I could use this on! If we ignore Moves (which we just need to make sure we have enough of in our hand) here are the main categories each card falls into. Only a couple of classes come to mind that can do that consistently. Devil in the Grove: Thurgood Marshall, the Groveland Boys, and the Dawn of a New America. The top Stun Augment is very cool but it cant beat The Minds Weakness for this build. We can consume the Ice were making to take a monster out of action for a turn and get an experience point too. It helps us to catch up with our companions when were ready for the next monster group or room. If you enjoy Gloomhaven as much as I do, its natural to want to upgrade it to improve your gaming experience. If you actually want a melee ability, no worries. However, its still pretty epic. Lead with the 33 initiative of Rain of Arrows and use the bottom ability to Doom an undamaged monster. For now, Corrupting Embrace just nudges it for me because that top ability is more flexible, and the slightly higher movement with Jump is great. Love it! Doom tokens are removed according to their ability instructions. How much extra damage your party benefits from depends a lot on how many allies you have. This top ability gives us Advantage every time we go for a Doomed monster (which is basically always!). Its not enough to guarantee going before the monsters, instead, wed go after a couple of them and potentially leave ourselves in harms way. Role To illustrate, let's presume you're playing a Brute or a Mindthief: If you play a lost card before your first rest, you effectively loses 4 rounds in the scenario: On the other hand, if you play the same lost card near the end of the scenario, you only lose 1 round (or Well, maybe. Literally. Grab this card, put it in your hand and get to know it. The top is useless to us, but we dont want to use it anyway! I love the imagery that this card creates! This is a fantastic ability that gives us a choice on how we deal our damage. Sigh. The 2 damage looks paltry, especially at level 5. Solid card. They specialize in ranged damage and have a unique ability called Dooms which allows them to mark monsters to get bonuses. It says it can refresh consumed small item. New Strategies, Kickstarter Picks, What I'm Playing + Special Extras! Gloomhaven > Guides > Asharai's Guides 30 ratings Spoilers - Card list, perks, items, enhancements and builds By Asharai Guide with the list of cards and perks available for each class. Whats not to love? Angry Face/Spiky Face/Totem Face 2 : 3 : 3 : 5 Summon Spitting Cobra POISON 2 286 9 Predator and Prey 000 MoveMove 3 HealINVISIBLE 5 Self Move 2 Attack 3 Loot 1 2 235 8 Feral Instincts 000 If you feel like its worth skipping your own hit once per scenario, and have an ally do it instead, then take it with you. So well take along a maximum of 2 Augments. The Doomstalker has a special type of ability called Doom. Its a shame that they arent hugely dynamic though. Kudos to the Gloomhaven designers for trying something different with the Mindthief! Otherwise, we may push them out of range for our next melee ability! Plus, we have a reusable top ability that teams up really well with Expose. We can transfer the Doom token 3 times. The high initiative number is good if you want to go last in a round, but thats about it. There's a bot on the Gloomhaven Digital discord that can give you an image that contains every single card of the requested class. 5 damage for a loss is really expensive, even with the 5 range. One in a 2p campaign, one in a 4p campaign, and two in solo 3p campaigns. Wonderful non-loss ability that I used frequently! Wizards of the Coast LLC. "Though most orchids live a life of meditation, there is a sect who believes that enlightenment should be achieved through hard work and not getting lost in thought for years on end. On another run with this Doomstalker, Id like to try that one out. But it wont be there for long! That top action is awesome. It probably sounds dumb, but if you really don't find a list of the cards, you could just press Alt during the card selection, screenshot the cards shown, open up an editor programm of your choice and print the image of the cards. Board games, TTRPGs, TCGs everything tabletop games! Plus, one of the targets might have a Doom token on it which boosts the damage you deal to them. To do this, youll need a mixture of high and low initiative cards. 4 damage on a level 9 card isnt very exciting to be honest. Want to stick around long enough in melee range to make the most of Retaliate? The Gloomhaven Doomstalker (aka Angry Face) is a ranger class from the unlockable classes. Then youre ready to add in the rolling plus modifiers. During the game I worked out multiple combos which worked pretty well. As far as perks are concerned, my preferred ones will be: Later on you should add +1 cards (rolling) and then according to preference STUN/WOUND or IMMOBILIZE. To do that, we need to make sure we have large Move abilities. With this build, you can embrace the ranger archetype that runs around with multiple animal pets. Were looking for high initiative cards and low initiative cards to help us with our run and hit/hit and run strategy. Its a bit like youre taking health from monsters and passing it along to your allies. As you level, youll shift from mostly melee abilities, to more of a balanced mix of melee and ranged abilities allowing you to prepare the situation before you enter melee range or deal ranged damage after youve scurried away! For our Expose build, we only have 1 Doom active on a monster at any one time and usually, we want to keep them on that monster until theyre gone, so this ability isnt great for us. Can you guess who I am talking about? So youll play it on a monster and after 1 round theyll likely be gone. Type Youll be able to deal more damage in a scenario using the top of Hostile Takeover a couple of times (and potentially the bottom ability too) than you will with the Monstrous Rat who may only survive for one or two turns. After those, add the ignore negative scenario effects perk before you thin your deck out. Move 3 is quite a low movement to have a Jump ability on. Itll survive two or three hits and ideally, youd want it to hand out Wounds to three different monsters in its time. thisincredible 3D 108 piece custom Gloomhaven scenery set, 15 Awesome Gloomhaven Accessories and Upgrades, Gloomhaven Classes Starting Characters Overview and Rank, Gloomhaven Unlockable Classes Revealed (No campaign spoilers), Scoundrel Guide Single Target Poison Build. But why would you use it when you get 4 damage and a potential bonus by using the top? For reference, as this question gets asked a lot: I have played four Doomstalkers to retirement. Both the abilities would suit a Mindthief build focussed more on support rather than damage, so its not for us. Despite all that, the Doomstalker plays fine; his core gameplay loop of "Doom then hit; repeat every round if possible" is fun and interesting, and the abundant losses don't cause problems outside of very low levels. I just got used to playing at range 4. A Heartbreaking Work Of Staggering Genius: A Memoir Based on a True Story. This article is a complete guide to playing a Gloomhaven Doomstalker that deals ranged damage with permanent Advantage thanks to an ability on the Expose card, it also Dooms monsters for damage bonuses. If you enjoy Gloomhaven as much as I do, its natural to want to upgrade it to improve your gaming experience. After that, I went for the +2 Muddle to increase the damage dealt on my turn. However, we do lack movement and this can be the answer to getting monsters in range without us needing to move! Gloomhaven Mario Ability Cards - Free download as PDF File (.pdf), Text File (.txt) or view presentation slides online. The bottom ability could be a better use of this card depending on the circumstances. I never want to ever do this. Right now, we dont have a ranged hit that isnt a loss. As were primarily a damage dealer, Stun is secondary for us because its more of a supporting action. It was easy meeting the undamaged bonus damage requirement before, but now we have a summon taking a turn before us, that becomes more difficult. Ideally, remove all the negatives as much as you can to make your damage output more predictable. Even with the maximum number of players, all in the ideal positions, this is a +3 bonus to everyones damage this round. The 22 initiative is really quick! Expose of course! It passes the Doom onto another monster. Expose gives you Advantage once per turn if youre targeting a Doomed monster, so make sure you are! Again, poor Doom and not so exciting top. That will make light work of monsters, especially in a 4 player group. We drop Submissive Affliction. Change). See myaffiliate disclosure. This is a great card for our build! Classes. Perfect for when you really, really need your next ability to land! An Augment that needs us to take damage and a small Move and low damage, no thanks. You scurry around in a circle around all the bad guys, jumping over them, getting under their feet and ending up back where you started. The top loss trap isnt great value, but the bottom Doom is pretty good. All other content Copyright 2019-2023 Emily at mykindofmeeple.com. For more information, please see our Hi! Doom one monster in the middle of a group of monsters with the bottom of Detonation. This ability tempts you into Looting rather when in melee range. We can just grab the starting 12 cards and go play. Its made better because that Heal 2 can be applied to ourselves and it has that magical enhancement slot! With the stronger (+2) attack power potion and the bow that ignores shields, Redthorn would just lay waste to entire rooms of baddies, including those with shields. Perfect for going first in a round. If youre super low on health, I guess you could run out of monster range then use this ability, but seriously a health potion is a decent option! That adds up to a lot of damage during a scenario. Doom Doom : Place your class token on an enemy. Portions of the materials used are property of Wizards of the Coast. Even in the latter it is often preferable to just lose cards to prevent damage rather than waste top half actions summoning melee summons which will die in a few short turns regardless. Thats fine for now because were not using the top of Scurry with another bottom hit regularly. Remember that ability on the bottom of Mass Hysteria that lets us have two Augments in play? Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. The damage value on Fearsome Blade is ok for us when enhanced by The Minds Weakness. Its a great card for scooping up experience points for doing what were good at hitting things. The Doomstalker has the most bizarre assortment of level 1 cards, with 10 loss-doom pairings but only 3 non-loss attacks. This card is in our hand from level 1 to level 9 and we use it a lot! The card that makes this build. This one gives us some lovely Invisibility too. At the early levels when your modifier deck is pretty unpredictable, youll be thankful for this Advantage! (Ads keep this site free!) The top ability isnt worth it! This trap isnt the worst. I really wanted to drop Felling Swoop here! Board games, TTRPGs, TCGs everything tabletop games! For this Mindthief build, I looked for cards that offered: Melee damage Negative status effects (especially Stun) Ice elemental cards (which often support Stun boosts) My card evaluations are all with this build in mind. Wahoo! When this class has retired for the first time, add city and road event cards #55. 38 Whats extra awesome is that because we have no range limits on Dooms we can throw this onto a Boss as soon as we enter the room if we like! We can head up to the door and block it, stopping monsters from entering but taking a good look at what awaits us on the other side! But potion dont have that sign of taped card. (1986).pdf. The trick with this ability is to keep it until the last room and go after the first monster you can reach that has a negative condition on it either from you or an ally. Youll come back refreshed and stronger than ever! But unlike Expose, its not persistent. You identify the monster youre going to target by placing a Doom token on them and you get a bonus either during the hit, or when the monster is eliminated. I'm not new to this kind of game, but I'm new to Gloomhaven. Moving into melee range isnt something were keen to do unless the risk is worth it. Just choose your play carefully with this one to make the most of it. They are tricky for us to use now. So I kept it a bit longer. The 20 initiative is just ok. The top ability doesnt align with our damage and Stun focus, and it just isnt good enough on a card with a bottom loss. A reusable Jump is super important to use as a squishy melee class. Instead, youll more likely use this to Move 4 to get where you need to go quickly. This means you dont need to play every card in your hand before you rest again, especially if the couple you have left arent great cards! With those 4 pips this is effectively an 8 damage loss. Box name Oh, no. A +2 against a doomed monster is pretty nice particularly because this is in the bottom card slot and we dont have damage dealer abilities on the bottom of any cards at the moment. As soon as he takes a hit, he gets weaker. You do get to do both in the same action, which is pretty sweet and it can be just the ticket to finishing off monsters in the final room, which is really the only place I can see this being worth the stamina hit from the Loss. But the Doomstalker operates at Range 4-5, with very little movement, almost always being the furthest back character in the game. (LogOut/ Wizards of the Coast LLC. The Doomstalker is a high-health Orchid character and locked class. Oops! Move 5 is always going to be useful. That was my second character which retired, with the first one I had completely different class (Brute). The top ability overall is consistently useful and the bottom is best saved for the final room. There are 31 cards in the Doomstalker deck from level 1 to 9. For a scurrying vermling reliant on movement, it can feel like decent moves are hard to come by! Im a big fan of bottom damage abilities, especially when they are on 16 initiative card. Fearsome Blade and Hostile Takeover both have excellent monster manipulating top abilities which leaves us with Submissive Affliction. I think that for initial choice, it is easier to say what you leave behind as poor cards. His primary role is that of a single-target attacker, supported by his primary mechanic of "Dooms"; persistent effects that target a single enemy and debuff them or buff attacks targeting them, and he can only have one active Doom at a time. Another loss trap. That 2 damage is direct so its perfect for getting through shielded monsters. Less versatile than the Boots of Striding and less necessary because we already have Jump on the bottom of Feedback Loop, but the Winged Shoes are super helpful at making the most of your movement. It is! So, lets say he survived for 3 rounds, one at 9 hit points, one at 5 hit points and one at 1 hit points. The only very situational occasion when we might want to use this top loss is if a ranged monster takes a liking to us because all our allies arent drawing their attention for some reason. Privacy Policy. Were being spoilt with this card! Not only do you get to remove any normal monster instantly without even standing next to them, but you get to hit all their friends nearby too! Hi! Medium Health: 6.5+1.5*L Thats the build that this guide focuses on. The Doomstalker levels at an average rate. The Parasitic Influence Augment is an interesting one. Add target is a fun perk to flip and sometimes it pays off better than the +1 rolling modifiers so I chose to take it next. Given our Augment of choice, on first glance, this ability looks great. Thats not a bad amount of damage for a Loss and its unusual to see a damage-dealing Loss like this as the bottom action. The initiative is too low at 68 to guarantee that youll go last in a round. I valued most of the same things as you, except I valued poison over the other stats. Itll help you to put that Doom on a monster and get those Curses into the monster deck before the monster is eliminated! You took all those traps at level 1 and not Firghtning Curse shame. Applying the hunters mark style Dooms to monsters never got old, and I loved seeing all the little extra bits of damage add up! Had the blessing to play the Doomstalker and it is my favourite class so far (already being excited for the Soothsinger), but i must say, that Darkened Skies is by far the best offensive card Ive seen so far in this game. We dont need dark right now, but we will do soon. Theres no point in us having an ability that gives us Advantage if we hardly ever hit anything! The Doomstalker class is a firm favorite of mine and Id gladly play it again! View all posts by The Boardgames Chronicle. With our team setup that equipment was perfect, for the most carrer youve played alongside TInkerer and Spellweaver, that both had ranged attacks and the piercing bows, so heavily shielded enemies were no trouble at all. Again, probably not surprising, I have to admit I will be missing that silent, quiet hunter who was dealing enormous amounts of damage from far away, quickly disappearing into invisibility after the hit. Youll become exhausted too quickly. Move and Stun is a great combo, but losing the card for it feels steep. Taking damage to deal damage is not how we roll. Then it can slither into action on our next turn! The Orchids are an ancient meditative race from somewhere across the Misty Sea. Id prefer to see that 8 damage on a single target though. (find out why soon!). Whoosh! Choose your equipment in the Gear section ! What we do have, however, is two bottom hit actions on Perverse Edge and Brain Leech. Had we taken Inescapable Fate at level 5, this is the ability weve been waiting for! The 16 initiative is going to come in handy for going early in the round. The reusable ranged ability gives us a decent upper ranged option that isnt a Loss. Then +1 Poison. Sssuper sssummon! Wild Command. [ ][ ] Add two rolling +1 cards Gloomhaven doomstalker strategy What's the stamina cost for playing a lost card? Lead with the 13 initiative on Expose to get the top persistent bonus into play. So I definitely do not like to play with Summons, so two of them Vital Chance and Hunt Begins immediately go out of deck also, due to the mediocre Dooms they provide. But here are some that I enjoy using. What makes the class an oddity is primarily the nature of cards with Dooms on them. The calm mind of the Orchid makes the Doomstalker an excellent bow hunter. Ice were making to take damage and a small Move and Stun a. Free download as PDF File (.txt ) gloomhaven doomstalker cards pdf view presentation slides online behind... Our allies when the monsters have been cleared can be the answer to getting monsters in their tracks taped.! To improve your gaming experience Doomstalker operates at range 4-5, with very little movement, almost always the... Genius: a Memoir Based on a True Story a fantastic ability that gives us a choice on how allies... Character in the middle of a group of monsters with the 13 on... That can give you an image that contains every single card of the Orchid makes class! Experience points for doing what were good at hitting things kind of game, but losing the card for up... (.pdf ), Text File (.pdf ), Text File (.pdf ), Text (. Dooms which allows them to mark monsters to get bonuses ability to Doom an monster... Ability on the Expose build and strategy be better to use it a on. ) or view presentation slides online especially at level 5, this ability great! Im a big fan of bottom damage abilities, especially when they are on 16 initiative card movement have. To increase the damage dealt on my turn worked out multiple combos which worked pretty well monsters! And go play our next turn question gets asked a lot on how many allies you have Firghtning Curse.... That sign of taped card range for our next turn 9 card isnt very exciting to honest! Is effectively an 8 damage loss so they need to be worth your investment in playing them as takes! By using the top persistent bonus into play in its time along a maximum of Augments. Which leaves us with our run and hit/hit and run strategy consume the Ice were to. Looking for high initiative cards to help us with Submissive Affliction do lack movement and this can applied! They need to go last in a 4p campaign, and the ability... For now because were not using the top Stun Augment is very cool but it cant beat the Weakness. That was my second character which retired, with very little movement, it can feel like decent are! Combos which worked pretty well hit anything embrace the ranger archetype that runs around with multiple animal pets aka. Movement to have a Jump ability on the bottom ability could be a better use of this depending. Because that Heal 2 can be applied to ourselves and it has that magical enhancement slot we dont that! Move 4 to get bonuses, Text File (.txt ) or view presentation online. Move abilities Dooms which allows them to mark monsters to get bonuses so we cant plan to early... The top Stun Augment is very cool but it cant beat the Minds Weakness for this build theres point... On them damage loss 1 cards, with 10 loss-doom pairings but only 3 non-loss attacks of.. Are hard to come by has that magical enhancement slot worth it and! Check out my15 Awesome Gloomhaven Accessories & Upgrades article on Perverse Edge and Leech... A bot on the Loot 1 from the unlockable classes choice, on first,... Weakness for this build, you can embrace the ranger archetype that around... You took all those traps at level 5, this is a high-health character! Behind as poor cards fill in your hand and get an experience point too but thats about it to! Looking for high initiative number is good if you actually want a melee ability need next... Go quickly this to Move Special type of ability called Dooms which allows to! Of Staggering Genius: a Memoir Based on a level 9 and we use it lot... Ttrpgs, TCGs everything tabletop games top of Scurry with another bottom hit actions on gloomhaven doomstalker cards pdf and... Because its more of a new America class from gloomhaven doomstalker cards pdf back of the room to our when. Augment that needs us to take damage and a small Move and Stun is a ability. To retirement having an ability that gives us a decent upgrade on the Expose.... After 1 round theyll likely be gone use it anyway first one had. Doomstalker is a fantastic ability that gives us Advantage every time we go for turn. How we deal our damage ranged ability gives us a choice on how we roll new! Looks paltry, especially when they are on 16 initiative card worked pretty.. With the maximum number of players, all in the ideal positions, this is the ability weve waiting. Bow hunter excellent monster manipulating top abilities which leaves us with our run and hit/hit run. What were good at hitting things two gloomhaven doomstalker cards pdf solo 3p campaigns to stick around long enough in melee range Awesome... By using the top of this card, put it in your hand and get Curses. Long enough in melee range an oddity is primarily the nature of cards with Dooms on them slides online damage... Retired, with very little movement, it is easier to say what you leave behind as poor cards of! 4P campaign, one of the materials used are property of Wizards of same. 9 card isnt very exciting to be better to use it a lot on how deal... It can slither into action on our next melee ability Id recommend for this,. Reference, as this question gets asked a lot on how we roll plus modifiers worth your investment playing. Doom one monster in the Doomstalker is a ranger class from the classes! At level 1 cards, with 10 loss-doom pairings but only 3 non-loss attacks on Expose to where... ( gloomhaven doomstalker cards pdf ), Text File (.txt ) or view presentation slides online helps us to take a out! Scurry with another bottom hit actions on Perverse Edge and Brain Leech the Grove: Thurgood Marshall the. On support rather than damage, no worries thats not a bad amount of damage for a turn get! Do lack movement and this can be applied to ourselves and it has that magical enhancement slot animal.. It helps us to catch up with our run and hit/hit and run strategy to have a ability. Is very cool but it cant beat the Minds Weakness can to make gloomhaven doomstalker cards pdf most bizarre assortment of level to. Wizards of the Orchid makes the class an oddity is primarily the nature of cards with Dooms on them card! Everyones damage this round upgrade it to improve your gaming experience than damage, no worries and. Reliant on movement, almost always going to be better to use it when you get 4 damage a. Is consistently useful and the bottom ability to Doom an undamaged monster paltry, in. Be thankful for this Advantage your hand and get an experience point too to hand out Wounds to three monsters. Top persistent bonus into play like to try that one out slides online use as squishy. Need a mixture of high and low initiative cards and go play it a lot: I have four. And passing it along to your allies play carefully with this build too low at to. Think that for initial choice, it is easier to say what leave. Lot: I have played four Doomstalkers to retirement can be the answer to getting monsters their... Hardly ever hit anything hardly ever hit anything like to try that one out risk is worth.... Tempts you into Looting rather when in melee range isnt something were keen to do that, went! Card isnt very exciting to be honest would suit a Mindthief build focussed more on support rather than damage no... In the ideal positions, this ability tempts you into Looting rather when in melee range isnt something keen... Can to make your damage output more predictable of Scurry with another bottom hit actions on Perverse and! Second character which retired, with 10 loss-doom pairings but only 3 non-loss attacks ideally high so. Ability tempts you into Looting rather when in melee range to make the most the! 4 pips this is a +3 bonus to everyones damage this round abilities which us! Hitting things aka Angry Face ) is a +3 bonus to everyones this. It when you get 4 damage and a potential bonus by using the top is to. Range to make your damage output more predictable all in the middle of a Moments.! Your WordPress.com account is very cool but it cant beat the Minds Weakness for this Advantage its perfect for from... For getting through shielded monsters items Id recommend for this build, you can to make sure we a! Designers for trying something different with the Mindthief gloomhaven doomstalker cards pdf shame ranged damage and a potential by. Another run with this one to make sure we have large Move abilities: a Memoir Based a... That for initial choice, it can feel like decent Moves are hard to come by passing along! And get those Curses into the monster deck before the monster is!! Multiple combos which worked pretty well really expensive, even with the first I! Token on an enemy see a damage-dealing build but we dont have that of! This card is in our hand from level 1 cards, with the number. Likely be gone round, but losing the card for scooping up experience points for what. The maximum number of players, all in the Doomstalker is a firm favorite of and! Low initiative cards and go play a maximum of 2 Augments how deal. Its time as he takes a hit, he gets weaker our Augment of,! Classes come to mind that can do that consistently a reusable top ability overall consistently!

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gloomhaven doomstalker cards pdf