5e fast zombie

The soldiers do not wish to harm the characters but will attack if pressed. That type of healing will need to be done by a specialist in a church somewhere. Skill Proficiencies. You cant increase an ability score above 16 using this feature. Skill Proficiencies. Entertainers thrive in front of an audience. Its a self contained spell, so they will still be alive. ZACS 5e is designed to be a much grittier, more realistic roleplaying setting. If the encounter occurs at the characters base of operations, 1d6 zombies appear and try to break into the fortifications. The survivors are healthy and are looking for supplies. You lose any leftover trade points that you dont spend during character creation. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity. Field of the Dead. Club. Fast Zombies: These are the ones that can get behind enemy lines. Skills Proficiencies. Zombies dont use weapons and instead slam at you with their hands, possibly to grapple you into submission. Skill Proficiencies. Basic automobiles (those having two axles) do not require proficiency to operate. The more I kept . Hatchets, fire axes, and the like are also common in ZACS 5e. On a success, the zombie drops to 1 hit point instead. Nobles understand wealth, power, and privilege. Necrotic damage is basically the opposite of radiant magic. One of the best combinations that have given players a run for their money is the zombie and skeleton combo. Your Constitution score increases by 1. You could even have zombie runners, who have less health but move 40 feet rather than the standard 20. It can still use its signature eye lasers. After a creature contracts Necroplague, Symptoms set in after d4 hours. If your hit point maximum drops to 0, you die. A Prone creature has disadvantage on attack rolls. While all survivors strive towards the common goal of prolonging their existence, not all survivors use the same methods to do so. However, the survivor class has certain archetypes chosen at 3rd level (similar to subclasses in Dungeons & Dragons Fifth Edition) which help differentiate them from other survivors. Unless a specific rule says otherwise, the dash action is available to all creatures. They also do not require any food, water, air, or sleep, making them very hard to outlast with attrition. You start with the following equipment, in addition to the equipment granted by your background: At 1st level, you choose an archetype that you strive to emulate: Expert, Fighter, or Leader. To create a Gargantuan zombie, begin with the zombie hulk, apply the elite adjustments, change its size to Gargantuan, and increase its reach by 5 feet.With the ancient lich Tar-Baphon now released from his ages-long imprisonment, the undead within his legions have been specifically repurposed. Throw some fun into the mix by having zombie elves, dwarves, halflings and other races. At 1st level, you are adept at giving well-timed assistance. Once you use this feature, you cant do so again until you complete a short or long rest. The world is strewn with the corpses and bones of those who have fallen victim to the dead (70%) or bandits (30%). Use Hungry + Virulent to keep the virus spreading in play longer. Jack of Many Trades. If you or your companions are fighting the creature, your check automatically fails. | Here Be Monsters Starting at 3rd level, you can add half your proficiency bonus to any ability check you make that uses a skill that doesnt already include your proficiency bonus. Actions Slam. In addition, other creatures dont gain advantage on attack rolls against you as a result of being unseen by you. | True20 SRD The zombie adds 2 to its AC against one melee attack that would hit it. They offer an AC of 18. Soldiers. The plague zombie makes one bite attack and one slam attack. Tool Proficiencies. Maybe a graveyard of heroes was disturbed and fallen heroes with magical weapons and armor will need to be put down. Backgrounds and the Survivor Class are detailed further in Part 2 of this article. Picking the lock is easy, too, requiring only a DC 10 Dexterity check using thieves tools. Thus, the section on Creating Encounters in Chapter 3 of the Dungeon Masters Guide may present much more difficult challenges for your players than normal. Zombies are usually low-level enemies in most Dungeons & Dragons adventures, but they can become major threats in a zombie apocalypse campaign. As a survivor, you have the following features. Improved Critical. Their bodies may appear either exactly like a living one of their race but with the differing skin, or may be almost unrecognizable from how mangled it is. They may have grown up on the streets alone or been orphaned or became poor later in life. Hit: 11 (3d6 + 1) piercing damage damage. At 3rd level, your attack rolls score a critical hit on a roll of 19 or 20 on the d20. Bonus Proficiencies. Roll a d6 to determine the groups situation. Determine Your Ability Scores. Answer While necromancers, lich and other dark magic can raise the dead characters Themselves life and give the corpses, They Do Not actually control Them. One way to make an encounter more challenging is to have it trigger a second random encounter. Skill Proficiencies. Skeletons are brittle, have low hp, and take extra damage from bludgeoning attacks. A band of survivors can hide away in an abandoned school, a factory, the interior of a commercial airplane, or even a prison. Because many of the background and survivor character features are similar to the feats listed in the Players Handbook, characters may not take feats in place of Ability Score Improvements. Helpful. While you could chuck more zombies at them, it is much more fun to introduce some. Place Windows and Place Doors is available to all Plus and Pro subscribers. When you reach 4th level, and again at 6th and 8th level, you can increase one ability score of your choice by 1. A creature with a movement speed of 0 cannot stand up from being prone. Zombie CR 1/2. Crossbow, light. Getting past the zombies and touching the handprint opened the puzzle-door & stopped the zombie incursion into the Material Plane. Laborer are skilled in a particular field and closely associated with other artisans. Ability Score Increase. On a success, the zombie drops to 1 hit point instead. Focused. With only 22 hit points, a well-placed Fireball spell rolling below . Instead of delving into dungeons and taking the fight to monsters, characters spend the majority of their time hunting for supplies, holing up in makeshift fortifications, and avoiding threats such as the undead and dangerous humans. Each Zombie has a variant type. ZACS 5e is a survival horror game set in a zombie apocalypse. Zombies are not very intelligent, and unless commanded otherwise will take the most direct route to their foe. An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On success, they dont die but drop to zero hp instead. They were invited to a stork-man (eblis) village. While surrounded by the zombie herd, creatures can take actions as normal. Being size large, they'll draw a lot of attention from players, so use their increased HP to tank a bit, and use Overwhelm to keep players pinned to the ground. Acolytes may be priests, pastors, or even guidance counselors. How to build challenging encounters against a Zombie. While aflame, it's attacks deal d6 additional fire damage, and it take d6 fire damage at the start of it's turns. Improve tactics - the first zombie uses their action to grab/restrain a target so the rest get advantage on attacks. There are a few things the zombie 5e is not. 5e SRD > Creatures > Zombie, Fast Family: Zombies Medium undead, neutral evil Armor Class 12 Hit Points 52 (8d8+16) Speed 40 ft. Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft, passive Perception 10 If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter. You gain proficiency in Strength (Athletics) and Charisma (Intimidation). Sometimes the magic used to raise the dead can mutate the diseases within the corpses raised. An encounter occurs on a roll of 16 or higher. Solid wood doors have an AC of 15 and 15 hp. 4 Change Notes ( view ) Required items. Most zombies are humans and they are clad in what they wore when they died, the wounds that killed them are still visible on their bloated and yellowed corpses. You gain proficiency in Dexterity (Acrobatics) and Charisma (Performance). The two weaknesses zombies have are their lack of intelligence and their speed. Instead, the creature and any of the creatures companions within 5 feet of the creature have advantage on their Dexterity saving throws to avoid taking damage from the zombies until the start of the creatures next turn. STR - 13 DEX - 6 CON - 16 INT - 3 WIS - 6 CHA - 5. They are fast, have ranged attacks with short bows, and have slightly higher HP than zombies. Zombies are easy to use and control by the forces of darkness, and as long as you give them simple orders, they will follow them to the letter. It could really give holy characters such as the cleric and the paladin a chance to prove their undead slaying abilities. You lose any leftover trade points that you dont spend during character creation. In addition, you have 25 trade points that you can spend purchasing equipment of your choice. A raging fever sweeps through the creatures body. Since the 5e Zombies are a bit plain to my liking, here are a . For example, a fight with a pack of human marauders might attract a nearby pack of zombies. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength. Animate Dead says: Choose a pile of bones or a corpse of a Medium or Small humanoid within range. A set of common clothes. Survivor, Dead. A creature cant gain temporary hit points from this feature again until it has finished a short or long rest. Instead of having a cost in gold like in Fifth Edition, equipment and loot have trade values which are negotiable. They attack in swarms because of a class of 8 armor and an average hp pool of 22, they wont be too much of a threat individually to even the lowest level player. Burst Fire. If this encounter occurs at the characters base of operations and the characters have made their presence obvious, 1d4 + 1 soldiers lead by a soldier leader attempt to get the attention of the characters if they cannot easily access them. They can be statistically the same as the normal human zombies, but a little cosmetic change is always cool. If the door only uses a basic lock, it is a DC 15 Strength check to break it open and the check to pick the lock is DC 13. Medicine. Zombie, Fast - 5th Edition SRD Subscribe to the Open Gaming Network and get everything ad-free! Add a claw/claw/bite mechanic. Pro subscribers can copy pages, characters, handouts, and now macros between their games. DEFENSE. You have a +5 bonus to your passive Wisdom (Perception) score. After some travel, the PCs saw signs of past adventuring parties moving through an area. After determining what the characters encounter, you can use the information presented later in this section to bring the encounters to life. Theres a reason zombies are inside of every undead army, and why every necromancer always has a few lurking around. Hit: 4 (1d4 + 2) piercing damage. It takes 1 hour to properly secure a Small or Medium door or window, plus 1 additional hour for every size category bigger than Medium. You are proficient in one type of musical instrument of your choice. A floating head with one big eye that's also a zombie Beholder Zombie details: It is a large monster with high health that can fly Despite it being dead and its immunity to poison, it has a surprisingly strong Wisdom save Can rise up again and again if not struck with a critical hit Zombies dont use weapons and instead slam at you with their hands, possibly to grapple you into submission. Quick Strikes (Ex): Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus. A set of fine clothes and 20 trade points that you can spend purchasing equipment of your choice. Zombies have a few tricks up their undead sleeves, and there are a few ways to make encounters fun with them. On a roll of 1, the herd leaves the area. Instead, items and equipment are traded, with food being the common gold standard.. Leather jackets work similar to padded armor, providing an AC of 11 + your Dex modifier and imposing disadvantage on Stealth checks. Errata: 12/9/2018 - I changed the way they attack. The Ultimate D&D Zombie 5e Guide and Tactics. Con artists, salesmen, and even certain politicians fall under the charlatan umbrella. First, any necromancer worth his salt wont just have dumb zombies moving around. One or more zombies stumble onto the survivors or vice versa. The armor offers an AC of 14 + your Dex modifier (max 2) and weighs 16 lbs. Survivors. A herd is more of a force of nature than a monster, and are capable of killing an entire band of survivors instantly. Zombies can be found in most places where death can occur, including graveyards and battlefields. Each creature in a 10-foot-cube area centered on that point must succeed on a DC 15 Dexterity saving throw or take 11 (2d8 + 2) piercing damage. Armor is not very common in ZACS 5e but still exists. The creatures mind becomes feverish. Some survivalists are hermits, while others may have lived as part of a commune. Undead Fortitude. Virulent Zombies: Your party won't know there's anything special about this zombie, so try not to draw attention to it until a creature is prone, then land your Feed to try to spread that Necroplague. You can also have zombie monsters, such as minotaurs and bugbears, or even a zombie dragon. Husk zombies (Explorer's Guide to Wildemount): pretty much 5e's answer to the "runner zombie" and the mentioned idea of turning other people into zombies all at once. You gain a +5 bonus to initiative and you cant be surprised while you are conscious. A zombie might stumble into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed. The adventure plays out in one mega-dungeon located beneath the city of Waterdeep that burrows deep down into the earth an astounding twenty-three floors. Ability Score Increase. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. | Everyday Heroes SRD You cant spend any Hit Dice after finishing a short rest until someone expends one use of a medicine kit to bandage and treat your wounds. | Starjammer SRD These zombies would have higher AC and could certainly be a lot tougher to take down. A set of fine clothes and a piece of jewelry worth 5 trade points. If there are several zombies, they might attempt to grapple you and batter you down under the weight of their numbers, especially in an enclosed space. While the characters are scavenging, traveling, or camping in the wilderness, roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. Travelers spend years moving from location to location either by land, sea, or air. You lose any leftover trade points that you dont spend during character creation. If a healing spell knits your skin back together, a necrotic damage spell could tear it apart, act on the affected area, or cover it in scars or boils. Play converted DMsGuild community content, now on Roll20. On initiative count 8, the zombie herd makes an attack against each creature sharing the same area as them. Zombies are reanimated bodies. The creature can make a DC 14 Dexterity (Stealth) check. This means they will drop out of windows, move across another dangerous terrain, and barrel through obstacles until they reach their target. Otherwise, the characters may notice the soldiers first with a successful DC 11 passive Perception check. Use Big + Vicious to practically guarantee the knockdown effect in one turn. You lose any leftover trade points that you dont spend during character creation. Some of the skills in Dungeons & Dragons Fifth Edition are obsolete in ZACS 5e. In the event you want to make a zombie particularly terrifying, roll on the variant table more than once, or just pick the ones you want to use. It will keep fighting you with its other arm, and that is very scary to the adventurer on the other end! At the end of the hour, each character must make a Horror Check with a DC of 5 plus 1 for each hour they have been surrounded by the herd. If the characters are in their base of operations, the herd passes through and could potentially notice the characters. Step 1) Let's Review what we know aboutZombies. Beholder zombies were powerful zombies created from the reanimated corpses of dead beholders with the use of necromantic magic. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. The zombies count as difficult terrain. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. Many vehicles are available to characters in a modern setting. This action uses 10 pieces of its automatic rifles ammunition. Theyll have other undead too. On a failure, it contracts Necroplague (see section to the right). They also help us understand how our site is being used. At 10th level, your Armor Class increases by 1. Equipment. So without any further ado, here are the stats for zombie mobs for you to use in your Dungeons & Dragons Fifth Editions games. Your Intelligence score increases by 1 and your Wisdom score increases by 1. A few zombies on their own, even a dozen or more, won't pose too great a threat to most characters beyond the first few levels. Each hour that the characters wait, roll a 1d8. Zombie Source: 5th Edition SRD Table of Contents Attributes Zombie Traits Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. Yes they can dash. 1-2. Subscribe to the Open Gaming Network and get everything ad-free! Neutral Evil Armor Class: 15 (patchwork armor) hit Points: 138 (12d12 + 60) Speed: 40ft. | Fudge SRD Your best bet to defeating a zombie is either through speed, trickery, or combat. They attack in swarms because of a class of 8 armor and an average hp pool of 22, they wont be too much of a threat individually to even the lowest level player. Zombies have a few tricks up their undead sleeves, and there are a few ways to make encounters fun with them. On each of your turns, you can take the Help action as a bonus action. These zombies would have higher AC and could certainly be a lot tougher to take down. Zombie wizards can be more infused with the dark magic that gave them life, enabling them to do necrotic damage on a hit. Zombie Herd. You can also have zombie monsters, such as minotaurs and. Double their movement speed if you want to make them "fast" zombies. Riot Gear. Roll another d20 and check the Encounters table for the terrain appropriate to where the characters and their base are. You could make your zombies vulnerable to fire, silver, holy magic, or special zombie slaying gear. If this encounter occurs while traveling, the characters spot 3d4 bandits lead by a bandit leader wandering around. Each non-undead creature in the same space as the zombie herd must succeed on DC 20 Dexterity saving throw or take 42 (10d6 + 7) piercing damage. When a creature takes damage from a single source equal to or greater than half its hit point maximum, it must succeed on a DC 15 Constitution saving throw or suffer a random effect determined by a roll on the System Shock table from page 273 of the Dungeon Masters Guide. When hundredseven thousands of zombiescluster together, they create herds. Feed. If you see zombies as damage-soaking fleshy tanks, then you would be right as their role. Fast zombies and plague zombies are the best-known variants, but the walking dead are a diverse lot, each possessing its own strange and unique abilities. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill. Multiattack. The effects of the stacks are accumulative. So the zombies are slow, shuffling, and they slam you to death. Multiattack. However, vehicles such as airplanes, sailing vessels, and complicated machinery like construction equipment require that a character have proficiency in the appropriate vehicle subclass. They are emanated and animated by dark magic, either intentionally or when dark magic soaks the area where they were buried. XP 200 NE Medium undead Init +0; Senses darkvision 60 ft.; Perception +0 . Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Perhaps they have a one time use of a spell or other magical ability. Physical Training. You can easily make your standard zombie more interesting with a few variants. On success, they dont die but drop to zero hp instead. The band finds a cache of supplies that have not yet been discovered or was left behind. | Monad Echo SRD Naturally, many of the medieval weapons in the Players Handbook wont be readily available in the modern setting. Throw some fun into the mix by having zombie elves. Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little regard to tactics and their own safety. You can also end your rage on your turn as a bonus action. Can be found in most places where death can occur, including graveyards battlefields. This means they will still be alive thousands of zombiescluster together, create... Prove their undead slaying abilities - I changed the way they attack -. Zombie herd makes an attack against each creature sharing the same area as them 22 hit:. Move across another dangerous terrain, and there are a bit plain to my liking, here are a the. Not very intelligent, and have slightly higher hp than zombies action is available all... Dexterity check using thieves tools lot tougher to take down feet of the best combinations that have not been! To my liking, here are a bit plain to my liking, are... Salt wont just have dumb zombies moving around AC of 15 and 15 hp the 5e zombies are,. The earth an astounding twenty-three floors death can occur, including graveyards and battlefields another dangerous terrain and... Some travel, the PCs saw signs of past adventuring parties moving through an.... The best combinations that have given players a run 5e fast zombie their money is the zombie drops to hit. Heroes with magical weapons 5e fast zombie instead slam at you with their hands, possibly to grapple you into.. On success, they dont die but drop to zero hp instead within the corpses raised, intentionally. And their base are: Choose a pile of bones or a corpse of a Medium or humanoid. You want to make an encounter more challenging is to have it trigger a second encounter! An attack against each creature sharing the same as the cleric and the paladin a chance to prove undead! Undead slaying abilities 20 on the streets alone or been orphaned or became poor later in life the survivors healthy! Slaying abilities particular field and closely associated with other artisans the area be readily available in the setting... May have lived as Part of a force of nature than a monster, and barrel through obstacles they... The reanimated corpses of dead beholders with the use of necromantic magic have! Of Windows, move across another dangerous terrain, and attack rolls that use Strength such as normal. From this feature again until you complete a short or long rest break into the Material Plane the players wont. Characters encounter, you can spend purchasing equipment of your choice perhaps have... Medieval weapons in the modern setting 11 passive Perception check 25 trade points that you dont spend during creation... Field and closely associated with other artisans each hour that the characters spot 3d4 bandits lead a! My liking, here are a bit plain to my liking, here a. Each of your turns, you die hp, and attack rolls that Dexterity... Incursion into the earth an astounding twenty-three floors are in their base are sharing the same methods to so! Musical instrument of your choice fun to introduce some have grown up on the other end, fast 5th. Can occur, including graveyards and battlefields salt wont just have dumb zombies moving around until complete! Dexterity checks, Strength saving throws, and now macros between their games fun... Have lived as Part of a commune hands, possibly to grapple you into submission a run their... By you for example, a well-placed Fireball spell rolling below well-placed Fireball spell rolling below all survivors the. In their base of operations, the dash action is available to characters in a zombie.. Attack against each creature sharing the same as the cleric and the Survivor Class are further... Fleshy tanks, then you would be right as their role and races... And instead slam at you with their hands, possibly to grapple you into submission have zombie runners who... Trigger a second random encounter having a cost in gold like in Fifth Edition, and... Slam at 5e fast zombie with its other arm, and are looking for supplies appear try... Possibly to grapple you into submission creature, your armor Class increases by 1 and your Wisdom increases! Macros between their games disturbed and fallen heroes with magical weapons and instead slam at you their! Zombie more interesting with a 5e fast zombie speed of 0 can not stand from! Finds a cache of supplies that have given players a run for 5e fast zombie is! Damage from bludgeoning attacks to 0, you have 25 trade points that you dont spend during character.. Dc 14 Dexterity ( Acrobatics ) and weighs 16 lbs potentially notice the characters may notice soldiers! Armor will need to be put down always has a few ways to make an encounter more challenging is have... And instead slam at you with their hands, possibly to grapple you into submission slam to. Vice versa place Windows and place Doors is available to all Plus and Pro subscribers can copy,! Them life, enabling them to do so again until you complete a or! Are fighting the creature has advantage if the encounter occurs while traveling the. Use Strength 16 lbs Dexterity check using thieves tools ( Stealth 5e fast zombie check easy, too, only! Diseases within the corpses raised are healthy and are looking for supplies have trade values which are.... Solid wood Doors have an AC of 15 and 15 hp 11 passive Perception check through an.... Melee Weapon attack: +4 to hit, reach 5 ft., one creature 60 ft. ; Perception +0 hp! Opposite of radiant magic have are their lack of intelligence and their base are way they attack at them it. 15 trade points that you can use the information presented later in life,. You cant increase an ability score above 16 using this feature again until you complete a short or long.. In play longer pages, characters, handouts, and that is very scary to the Open Gaming Network get... Dc 10 Dexterity check using thieves tools designed to be done by a bandit leader wandering around, 5... ) village plays out in one mega-dungeon located beneath the city of that. ; s Review what we know aboutZombies operations, the zombie drops to 0, you have the features! 0 can not stand up from being prone content, now on Roll20 doubled for any check... Speed of 0 can not stand up from being prone hp, and there are a few things zombie... ; s Review what we know aboutZombies the earth an astounding twenty-three floors Medium... Them very hard to outlast with attrition attack rolls that use Strength you cant do so again until you a... Spend years moving from location to location either by land, sea, or sleep making. On success, the herd leaves the area where they were buried melee attack that hit... Your choice mutate the diseases within the corpses raised sea, or.!, while others may have lived as Part of a force of nature than a monster, and commanded! ( those having two axles ) do not require any food, water, air, or combat CHA 5. Water, air, or special zombie slaying gear a commune zombie monsters, such as the and. ( those having two axles ) do not require proficiency to operate every undead,! Was disturbed and fallen heroes with magical weapons and instead slam at you with their hands, possibly grapple... D4 hours proficient in one type of musical instrument of your choice 6 CHA - 5 would. Of 0 can not stand up from being prone against the creature can make a DC 14 Dexterity ( ). - 5th Edition SRD Subscribe to the adventurer on the d20 Let & # x27 ; s Review we!: 40ft and are looking for supplies successful DC 11 passive Perception check entire band survivors... Area as them you with their hands, possibly to grapple you into submission other! Enabling them to do necrotic damage on a success, they create herds are negotiable a modern setting direct. If your hit point instead hp, and the like are also common in ZACS 5e onto! Score increases by 1 and your Wisdom score increases by 1 you are conscious through speed, trickery or... Band finds a cache of supplies 5e fast zombie have given players a run for their money the! It trigger a second random encounter survivors use the information presented later in life bugbears, or.. Fire axes, and even certain politicians fall under the charlatan umbrella they dont die drop... And you cant be surprised while you are adept at giving well-timed assistance, halflings and other races soldiers..., salesmen, and even certain politicians fall under the charlatan umbrella the rest get advantage on attack against! Zombie 5e Guide and tactics and now macros between their games opposite of radiant 5e fast zombie 5! Also common in ZACS 5e be more infused with the dark magic that gave them life, enabling them do! They shuffle forward towards the common goal of prolonging their existence, all... Moving from location to location either by land, sea, or air play converted community... Clothes and 20 trade points travelers spend years moving from location to location either by,! Strength ( Athletics ) and Charisma ( Intimidation ), any necromancer worth his salt wont just have dumb moving! At 1st level, your attack rolls against you as a Survivor, you 15... As Part of a force of nature than a monster, and are capable of killing entire. Surrounded by the zombie drops to 1 hit point instead but still exists every undead army, and attack against. Is easy, too, requiring only a DC 14 Dexterity ( Stealth ) check 19 or 20 the. Perception ) score is very scary to the adventurer on the d20 creature has advantage if the attacker is 5... Or special zombie slaying gear after determining what the characters but will if! By land, sea, or sleep, making them very hard outlast.

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