Mini by Psycho @ camospecs.com - Thanks Joel. Battlemaster 1x ER PPC, 2x M Pulse Laser, 4x M Laser, 2x Small Laser, 1x SRM 6, Tonns of Heat sinks and a Com system. Only Clan Jade Falcon is known to have delved into LAM research, but the project was terminated in 3059 after only two prototypes had been built. Archangel Infernus is first tier in a brawl, if not in a duel. Their fragility is offset by their high speed, so remember that if you arent moving, youre giving up your best defense, which is evasion bonuses. However, after six years of trying, the best the LIC could do was get a single person inside to make a map of the facility. Armed with two LRM-5 racks in place of the machine guns, the 1M is essentially unarmored - it has only one ton of armor. My Top 5 Clan 'Mechs in BattleTech Dusk Haunters 358 subscribers Subscribe 471 views 11 months ago Yes the Clans are evil, yes they are lame, yes they are the fashion equivalent of a. High ground speed is mated with satisfactory Jump Jets, allowing the Wolverine to rapidly flank enemy forces. There are four different classes of autocannon: the AC/2 , the AC/5 , the AC/10 and the AC/20 . A BattleMech (often abbreviated 'Mech, although that could technically also refer to IndustrialMechs) is an armored combat vehicle of roughly humanoid shape, standing 8 to 14 meters tall and typically massing from 20 to 100 tons. Check the. Included the 203mm mod velocities. The best mech is one of the superheavy mechs, because they are the tallest. . Medium BattleMechs mount respectable weaponry with above-average speed and varying levels of armor. Install heat sinks on these bad boys if youre using a lot of energy weapons or heading into badlands or lunar biomes. Many of these 'Mechs use an internal combustion engine (ICE), usually diesel, due to the high cost of fusion reactors. Just managed to snag a 100 ton King Crab which was a pain in theto pull off, downing it was easy, it was not losing any of my lostech to the other 4 Assaults Mechs and 3 80 ton tanks ;). It did everything the 6 does, but better mostly thanks to its Double Heat Sinks, which are basically nonexistent these days. Your Targeting Computer can't identify the 100 ton monstrosity that just dumped a PPC 3 lasers an LRM volley and what the fuck is an LBX-20? Prior to joining PCGamesN full time, he contributed essays and reviews to Game Informer, Vice, IGN, PC Gamer, Paste, and others. The Cataphract has heavy armor and heavier guns, mounting an AC/10, PPC, and 4 Medium Lasers. Armed with two LRM-15 racks and four Medium Lasers, it is also one of the few Heavy 'Mechs equipped with Jump Jets. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. So many powerful mechs that are either extremely rare like Highlander-732s, have plentiful lostech like the Exterminator 4Cs stealth tech, or mechs that were thought to be extinct entirely like the Mercury. The power required for the motive systems, computers, and other systems is provided by a fusion engine mounted in the torso. First introduced in 2456 as the first true heavy BattleMech. The Highlander 733P is a variant of the jump-capable 733 model. Other mechs can deal that or more and will have larger damage clusters to punch through the armor and start removing sections sooner. Light BattleMechs are generally the quickest units on the field, but mount little in the way of armor or weapons. Over time, equipment shortages, system failures and similar problems sparked innumerable variants of the classic designs, with field modifications and makeshift repairs commonplace. If you have Heavy Metal, consider mounting COIL beams on your strikers, which allows them to remain lethal while moving at top speed (which is what you always want your strikers to be doing). [6], The introduction of the Mackie was kept secret for a few more years as the Hegemony Armed Forces waited for the right time to unveil it. Famous light scout 'Mechs include the Locust, Stinger, and Wasp, while the Commando, Jenner, and Panther are powerful combat units for their size. The Spider Anansi offers twin AMS to keep it safe from enemy missiles and just enough firepower to out-fight other light mechs without too much trouble. Larger, assault-class Mechs like the Awesome and Zeus can easily be used as direct-fire snipers due to their respectable armor capabilities, build the lighter platforms around as many LRM racks as you can mount. Some designs are adapted to special roles in combat which greatly improves the combat performance of their unit but makes them a poor choice in single combat situations. The Timberwolf is probably the most iconic Mech of the BattleTech franchise and it also packs quite the punch. IndustrialMechs have occasionally been modified for war when normal 'Mechs are out of reach (most often in the MechWarrior: Dark Age saga), although the modified WorkMech is usually far less capable than a BattleMech of the same tonnage. This site is an ISENGRIM project created by Tarogato and Scuro and is supported by our community contributors - a tireless legion of trusted and proven high-tier competitive mechwarriors who live the meta and are dedicated to providing the community with curated mech builds, mech-ranking lists, and the occasional tutorial and informative guide. And of course, it still has the jump capability it's always been known for. The concept was much maligned for sacrificing the overall versatility of BattleMechs and the early designs, notably the Scorpion and the Goliath, proved flawed, being notoriously difficult to maintain and highly susceptible to breakdowns. The worst mech to see is the one you've never seen before. Stuff like advanced AI, superweapons, or anything of the like? The BattleTech: Clan Invasion box set includes five iconic OmniMechs - the Timber Wolf, Executioner, Nova, Adder, and Mongrel, as well as two maps, the intermediate-level Clan rulebook, and a brief guide to the Clans to set the stage. While I agree that there really is no "best" mech one that I do find a lot of use for is the Lightray. followed by the Talon. Orion is best heavy and kintaro is best med. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. A dedicated close combat 'Mech, the Firestarter 9-H is equipped with two Medium Lasers, four Flamers and two Machine guns. Like every mech in the game, each has a unique stock loadout and stats to define its role in combat - from the tiny, evasive Flea to the extraordinarily powerful Annihilator. There are AgroMechs, ForestryMechs and LoggerMechs, LoaderMechs, MiningMechs, and many other types for many different industries including even armed SecurityMechs. In an effort to upgrade the Shadow Hawk's close range damage output, the 2D model sacrifices a lot of armor. So, You Wanna Run a Merc Company? Started by Phoenix 72, Oct 29 2018 06:52 AM . Normally the slowest unit on the field, assault 'Mechs can decimate any opponent, but they tend to need support from more maneuverable units. Remember, youre not going to be going head to head with these Mechs. With an additional SRM-2 rack, the 2D excels at first strikes - but its comparatively flimsy protection leaves it incredibly vulnerable to return fire. Dropping the LRM-10 to an LRM-5, the 1S also trades the PPC for a Large Laser and two Medium Lasers, increasing close-in power. The $19.99 update, due out on Nov. 12 . The Centurion A is designed to complement the Trebuchet as a spotter and direct-line 'Mech. Surprisingly, the 1R has proven itself a capable fighter, projecting respectable firepower with its PPC, LRM-5, and Medium Laser. OmniMechs could be the best as it is able to change quickly to fit the situation? BattleTech - The Board Game of Armored Combat, Re: Most Powerful single mech by rules level, Quote from: Colt Ward on 23 March 2020, 04:12:09, Quote from: dgorsman on 23 March 2020, 10:23:41, Quote from: Hammer on 23 March 2020, 14:18:31, Quote from: Agathos on 24 March 2020, 20:52:52, Quote from: Colt Ward on 24 March 2020, 01:18:12, Quote from: GreekFire on 24 March 2020, 21:20:27, Quote from: Kit deSummersville on 25 March 2020, 07:33:32, Quote from: GreekFire on 25 March 2020, 08:22:03, Quote from: Colt Ward on 25 March 2020, 00:49:16, Index of Daryk's AToW Tweaks and Other Stuff. [6][7], The other major powers coveted the Hegemony's new BattleMech, and set about trying to acquire it themselves. With Jump Jets and a mix of weapons, it can keep any enemy on their toes. Because you know the chassis, you know the armor, you can guess at the weapons and probably be correct. Few Assault 'Mechs mount Jump Jets, but the Victor 9B is one of them. The Catapult is quite a good mech, even stock. Also over the open comms you hear ranting about HONAR AND BATCHALS. Most Powerful Pushing Mech? All 'Mechs weighing from 20 up to 35 tons are classified as "light". Looking for an official answer? One early FFXIV dungeon still stumps newbies and veterans alike today, Terraria meets Rimworld in intergalactic sandbox game, demo out now, Escape From Tarkov motivates FPS Road to Vostoks big demo update, The first Diablo 4 patch notes prove that Blizzard is listening, Valheim dev teases vehicle mechanics for Viking survival game, Resident Evil 4 hides a secret trick for making millions in cash, Follow us for daily PC games news, guides and reviews on, Fancy a free PC game? They are slightly less versatile and generally slower than medium 'Mechs, but tend to have much heavier armor and weapon payloads. "If someone ever tries to kill you, you try to kill 'em right back." Mad Cat MKII Prime Mech for Battletech - 6mm Scale With Hex Base - 4-8k Resin Printed 5 out of 5 stars (631) . Seated in the cockpit of their 'Mech, MechWarriors connect to their machine by wearing a neurohelmet, which reads their brainwaves in order to provide the 'Mech a sense of balance and other necessary functions. [9] That progress came to a halt after the Star League Civil War and the exodus of the surviving SLDF units. The Atlas is the king of the battlefield, capable of bringing a dizzying array of weapons to bear on targets at any range. If forced to fight at close range, it can bring a pair of Medium Lasers to bear. And of course the Atlas, which is somehow seen as the pinnacle of BattleMech warfare. Logged The moderator formerly known as the user formerly known as nenechan Akalabeth Lieutenant Posts: 1533 Re: Best mech. Ballistic weapons, such as Machine Guns, Autocannons and Gauss rifles, produce little waste heat but require ammunition and have greater weight and space requirements. As a fast strike 'Mech, Wolverine 6R is a reasonable choice. Lol, closest canon character I could think of . While lightly armored for its tonnage, it can direct a withering array of AC/2s and AC/5s at distant targets. BattleTech is a game based on improvisation and adaptation: between finances, biome type, mission variety, and equipment availability, you'll rarely - if ever - be fielding the ideal mix of. [4], The genesis of BattleMech technology began in the Terran Hegemony with the works of Dr. Gregory Atlas, the leader of a top-secret Hegemony Research Alliance Department project known as "Operation Musclebound" at the University of Zimbabwe. [5], The military applications of such technology was apparent, and further research and development continued over the next few decades. Lacking the close-in weapons and command suite of the 10-Z variant, this model instead capitalizes on a longer range weapon configuration and added armor. The 9R usually covers fast-moving Light 'Mechs as they engage the enemy, but it is equally at home using its Jump Jets to flank. Better armed than light 'Mechs, medium 'Mechs can often outmaneuver heavier opponents in combat and bring their weapons to bear with better effect to the point of being superior combatants in single combat, given time and suitable terrain. A special, and very rare, type of BattleMechs based on common designs, the Land-Air 'Mechs (aka LAM) can transform from a regular BattleMech form into an aerospace fighter, or an intermediate form referred to as LAM Mode. Consider outfitting jump jets (and heat sinks), but theyre not strictly necessary. The Archer's ARC-2S variant trades some of its long-range punch to become even deadlier when it gets up close, mounting SRMs to follow up what its LRMs have battered. Ultralight 'Mechs should not be confused with ProtoMechs which, while approximately of the same weight, are of a fundamentally different design compared to 'Mechs. but its still going to have to get down into 18 hexes range to be hitting at long. [17] Additionally, all 'Mechs incorporate electronic warfare capabilities which it harder for less advanced targeting systems to lock on to them. Its heat management still poses a huge problem, though, so its pilots have to stay very wary of overheating. With this box, you`ll unlock powerful new factions and `Mechs to expand your BattleTech experience and take part in the cataclysmic invasion of the Inner Sphere. The Archer ARC-2R is a fire support 'Mech that is intended to rarely see the front lines, but with enough firepower to punish anyone who tries to sneak up on it. I'll also take a Spector if I can't use the Lightray. Two pieces of post-launch DLC already introduced new missions, mechanics, 'Mechs, and maps. A Direwolf Circa 3049. Credits and distribution permission. The JVN-10F 'Fire Javelin' packs four medium lasers on a 30-ton chassis. L. Torso 1 Ballistic, 1 Energy, 2 Support. As a stand-up fighter, the Commando 2D leaves a lot to be desired. Consider also mounting support weapons like machine guns or flamers on your brawlers, but keep in mind that many of the chassis best-suited for this job will run into heat management issues. Clan technology provides their designs such as the Adder (Puma) with firepower equaling Inner Sphere 'Mechs twice their size. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You can upload this file to other sites but you must credit me as the creator of the file; Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as . Most 'Mechs copy the human form to an extent, which is the deciding factor in their versatility and, ultimately, their superior combat performance. (?) Clan Nova Cat famously took great care to raze the last remaining LAM factory to the ground during the Clan Invasion. The Centurion AL refit aims to reduce the original CN9-L's dependency on ammo supplies. sees a Clanner elemental "Oh look, a football!". Ideally, youll want these BattleMechs to be on the quicker side and having enough firepower to be effective in the role means they have to cut back on armor. Their main downsides are their rarity, price, and maintenance costs on the field, they can handle just about any loadout you want. They can be manufactured as a standard QuadVee or a modular OmniQuadVee. Assault BattleMechs are the champions of the battlefieldwalking walls of armor and weaponry. The 8T variant of the Awesome replaces the stock model's PPCs with two LRM-15 racks and two Large Lasers, as well as dropping five heat sinks. I'll take a PXH-6D Phoenix Hawk, with the PLG-4Z Pillager a close second. By removing the LRM-10, two additional Medium Lasers and four additional heat sinks could be mounted. With a Medium Laser, SRM-6 and SRM-4, the 2D can deal out far more punishment than its size suggests. Aside from its LRM-5 rack, the 5H is dedicated to energy weapons. While it has heavy armor, it is a mediocre brawler that is easily flanked and destroyed by any force that can prevent the Banshee from closing. Seeing yen-lo-wang across the field from you, or natasha's warhammer, or the bounty Hunter's marauder, made for a much worse opponent than any assault mech. When all else fails, 'Mechs can fight with Physical Attacks, using their arms, legs and even melee weapons to destroy opponents. It's also weakened by having a Small Cockpit so it falls over rather easily. impressive mobility, intuitive weapons load, decent armor. Covering the vast majority of the types of BattleMechs, bipedal 'Mechs come in three types: Humanoid-type BattleMechs with knee-joint legs are the most commonly encountered BattleMechs; iconic 'Mechs of this kind include the Wasp, Phoenix Hawk, Warhammer, Atlas and Summoner (Thor). What's your superpower? At close range, its weight allows it to deal considerable melee damage. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. All it can dish out is 40 points of damage for no heat if it's standing still, or 50 points if it wants to gain 10 heat. One of the fights was 10 hellstar VS equal BV of Black Hawk Ku prime, both forces controlled by megamek dogbrains. Intro: Imp. The Raven excels at support and scouting, and its standard component of SRMs and medium lasers allows it to fight well in a pinch. You're either in an Urbanmech, or you're prey. 10. The Free Worlds League managed to convince a Lyran scientist to defect to them in 2462, only for the Capellan Confederation to do the same to them four years later. One of the best mid-range C3 spotters in the game. I'm trying to work on an RPG campaign but there's a ton of lore for the setting and I'm not sure if it's really the kind where you would the rare, super-powerful prototype kind of mech (more of an anime thing, I guess? This 'Mech appears on the cover of MechWarrior 2: 31st Century Combat, and it is pound for pound the best 'Mech in the game. Designed as combat vehicles, BattleMechs are modular to an extent and thus relatively easy to repair and maintain. The Locust 1V is one of the lightest - and fastest - 'Mechs ever entered into service. 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