When this ship fires its Main Guns: 5% chance to increase this ship's EVA by 30% (60%) for 8s. Every 20s, 20% (40%) chance to release a powerful barrage (damage depends on skill level) that has a low chance to slow enemies for 8s. Decreases your Main Fleet's Burn DMG taken by 5% (15%); When a ship in your Vanguard recovers HP, 50% of any excess HP recovered beyond the maximum is converted into a barrier that can negate DMG equal to that amount, lasting up to 5s; While this barrier is active, the barrier's recipient deals 1% (5%) increased DMG. Increases this ship's FP by 1% (10%). For the first 60s of the battle, increase this ship's FP, TRP, and RLD by 5% (15%). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Does not stack with other command skills that have similar effect. Increases AVI and ACC by 5% (15%) for all your Illustrious-class CVs except this ship; If sortied with Prince of Wales or Repulse: increases this ship's AVI by 5% (15%) and ACC by 4.5% (12%); If sortied with neither of the above ships, and if this ship is the only Illustrious-class CV in your fleet: increases this ship's AVI by 5% (15%). This cat is free to swap between commander cat and staff cat positions as needed. So if you want [] Additionally, for each aimed shot that is, Increases this ship's SPD by 3 (8). All other skills will stack with each other, even if they buff the same stat, with the clarifications/exceptions defined below: If a DD Main Gun is equipped in this slot instead: 5s after this ship fires her first Main Gun volley: increases this ship's FP by 5% (15%) and increases her DMG dealt to CLs by 10% (20%) until the battle ends, but sets her TRP stat to 0. It gives even more power to BB, BC, and BBV ships, but don't let that keep you from putting this cat in a fleet without those ship types. Depending on the composition of your fleet Bishamaru is a top pick. When this ship launches an Airstrike: 15% (25%) chance. When this ship launches an Airstrike: your Vanguard recovers 1.5% (5%) of their max HP and all your "Atelier Ryza" collab characters recover an additional 2% of their max HP. While equipped as Staff Cat, Increase Accuracy for CV, CVL by a small amount based on Tactical stat. Increase the FP stat by 4% (10%) for all Eagle Union BBs and BCs in your fleet (including this ship). 20s after battle starts, and with a 40% (70%) chance whenever this ship fires its Main Guns: fires a barrage that has a chance to Burn enemies (DMG is based on the skill's level; has 10s cooldown if activated by firing Main Guns). Unless noted otherwise, buff magnitudes are as follows: Note: If a preemptive strike skill (Justice, Bunny, Oscar) activates, it can still be attacked by roaming submarines. Increases this ship's AVI and ACC by 5% (15%). Main gun shots ignore enemy armor type. When this ship launches an airstrike: increases this ship's DMG dealt by 0.5% (5%) until the battle ends (can be stacked up to 3 times) and launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). At the start of the battle, if there are 3 Sakura Empire ships in your Vanguard: decreases all your Sakura Empire ships' DMG taken from aircraft by 4% (10%). Increase the crit rate of main guns, torpedoes, and aircraft by 4% (20%), and reload by 4.5% (12%) for. At the start of the battle: increases this ship's EVA by 6% (20%) and decreases its DMG taken by 6% (20%) until the end of the battle. In PvP mode, players participate in real-time . I hope you enjoy it!Timestamps:Introduction - 0:00Where Do I Equip Them? Meowfficers assigned to the submarine fleet also gain the same amount of experience as the surface fleet when they are called in. Increases the DMG of this ship's first 3 torpedo launches of each battle by 30% (50%). Every 15s: fires a Lv.1 (Lv.10) special barrage that inflicts Armor Break for 6s to enemies (barrage DMG is based on the skill's level). When own Health falls below 20%, recovers 15% (25%) of max Health and increases own Reload by 30% until the end of the battle. Once per battle, when launching the first wave of torpedoes: launches a special barrage (damage is based on skill level). Increases this ship's DMG dealt (by up to 5% (15%)) the lower her current HP is. 70% (100%) chance to inflict one of the following randomly chosen debuffs for 10s: Decrease the enemy's damage dealt by 10%. Upon taking damage or when an enemy ship enters a certain range: fires a Lv.1 (Lv.10) special barrage that ignores the enemy's armor type (damage is based on the skill's level). Also increases Vanguard's Crit Rate by 3% (12%) starting at skill level 7. The stats remain the same for every named cat. If there is another. When sortied with another J-class DD: increases your J-class DDs' FP, TRP, and ACC by 1% (10%). Increase this ship's FP and RLD by 5.0% (15.0%). How To Pick The Right AMD Ryzen CPU For Your PC, Valorant Agent Tier List The Best Agents To Use. Decreases this ship's DMG taken from aircraft by 1% (10%). 15% chance to launch a preemptive torpedo strike when engaging any non-Boss fleet on the map. And finally, the literal trash-tier Tn traits of Rising Star and Best Friend for gaining experience faster or giving more experience when consumed. Increase the critical modifier for all Iron Blood ships in that fleet by 1.0% (10.0%). Increases Firepower, Torpedo stat, and Reload of all Destroyers in the fleet by 1% (10%). When this ship's HP falls below 45% as a result of DMG taken: decreases this ship's Burn DMG taken by 5% (15%) while below this threshold. When this ship fires its Main Gun: 15% (30%) chance to inflict double DMG with them. If the third slot is equipped with a dive bomber, decrease the load time of this ship's first airstrike by 20% (50%). Increases this boat's TRP and ACC by 1% (10%), and damage against Light Armor enemies by 5% (15%). When this ship fires her Main Guns: this ship takes DMG equal to 3% of her max HP and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Can be activated twice per battle. Every 24s: 40% (70%) chance to fire a special barrage. Every 15s after the start of the battle, fire the same barrage and 15% (30%) chance to deploy another smokescreen. 5s after the battle starts, and every 30s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Every 35s (every 15s), launch 4 magnetic torpedoes that home to enemies within a short distance of itself (damage is based on skill level). While equipped as Staff Cat, when battling transport fleet (gold ship node) increase Firepower of all CL, CA, and CB in the equipped fleet by a large amount based on Tactics stat. When entering battle, provide a random buff Lv.1 (Lv.10) for all Ironblood ship in the fleet. When the battle starts, the higher percentage HP this ship has remaining, the shorter the reload time of her first Main Gun salvo (at least 20%; up to 50% (80%)). Decreases damage Vanguard Fleet takes from ramming by 15% (30%). When the battle starts, if this ship has Royal Navy gear equipped: increases this ship's RLD by 15% (30%). This smokescreen lasts 5s and increases Evasion Rate by 20% (40%) for all ships inside it (does not stack with other smokescreen skills). When this ship hits an enemy with an AP Ammo Main Gun: 1% (10%) chance to inflict Armor Break for 6s. This will be increased by 50% (100% for T4 skill books) for selecting a skill book of the same type/color as the skill that is being trained, without an increase in time. [Operation Siren] For the first 3 battles of a sortie: increases this ship's AA and EVA by 5% (15%) and Speed by 5. Command skills do not stack with other Command skills with the same first word, but they will stack with Command skills with a different first word, as well as with all other skills. Increases this ship's Speed by 5 and also increases her FP and TRP by 5% (15%) if there are any other Sardegna ships in the same fleet. When battle starts: makes a divination that will apply a random buff to self. This cat's stats are slightly misaligned to be supporting CV and CVL ships, but it makes up for that in it's inherent talent. This skill cannot be changed, but it can be upgraded by consuming Meowfficers of the same type, similar to limit breaking shipgirls. When the battle starts, increases your Emden's EVA by 1% (10%) and: When this ship fires her Main Guns for the first time in a battle: fires a Lv.1 (Lv.10) special barrage. While this ship has 45% or more HP remaining: increases this ship's FP and AA by 5% (15%). 35%: Decreases all enemies' Firepower, Torpedo, and Aviation by 6%. They perform exceptionally well in any situation. While this ship is afloat: decreases your Vanguard's DMG taken from enemy SS torpedoes by 4.5% (12%). When you purchase through links on our site, we may earn a small commission. When the battle starts, and every 30s: deploys 3 types of shields that each last 5 (10)s: When firing main gun, 5% chance to increase own Evasion by 30% (60%) for 8s. Every 40s (every 20s), fire a special barrage targeting the enemy farthest away from this ship. Healing: Heals 5 hit points per second for 2s. 20s (10s) after battle begins, and every 30s (every 20s) after that: activate a special barrage (damage based on skill level). 1 (Lv. When this ship fires its Main Guns: heals 2 random ships in your fleet for 5% of their max HP and, with a 45% (75%) chance, fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If sortied with any Eagle Union ship: increases own Main Gun's critical rate by 20% (40%), and own Firepower and Torpedo stat by 8% (20%). Every 10s, deploys a shield that lasts 5s and can block up to 5 enemy shots. While equipped as Staff Cat, increase Accuracy of all BB, BC, and BBV in the equipped by a moderate amount fleet based on Tactics stat. Increases this ship's AVI and ACC by 5% (15%). Increases own AP damage dealt by 20% (40%). Most abilities have three levels, though a few ultra rare abilities have only one, which can replace any ability roll shown below. When this ship launches an Airstrike: 20% (50%) chance to increase this ship's DMG dealt by 50% for 8s. [This skill's sortie battle counter resets when moving to a new area or changing your formation within Operation Siren.]. Increases damage against Heavy armor with this ship's equipped torpedoes by 10% (20%), and increases the torpedo and missile DMG dealt by Dragon Empery Destroyers and Guided-missile Destroyers in the fleet by 4.5% (12%). Decreases the loading time of this ship's 1st wave of torpedoes by 30% (70%), but decreases the DMG dealt by her next wave by 70% (30%). When this ship uses a main gun that fires Normal or High Explosive ammo, change this ship's main gun ammo type to High Explosive that has a chance to inflict special Burn to enemies hit, with 115/115/95 (125/125/105) modifiers. Every 20s (10s) after the battle starts: restores 1% of this ship's max HP. 8s after this boat enters the battle: fires a Lv.1 (Lv.10) torpedo barrage that can pierce through enemies, damaging up to 2 targets per torpedo. Increases your Sakura Empire DDs' TRP and RLD by 4% (10%) and AA by 6% (20%). 10s after the battle begins and every 20s after that: executes a Lv.1 (Lv.10) slashing attack which inflicts a DMG debuff to enemies hit, increasing the DMG they take from Hiryuu (META) by 5% (15%) for 15s. This Armor Break stacks with other sources of Armor Break.). Increases this ship's AA by 20% (50%) of her total TRP stat (base stats plus gear) and decreases the Burn DMG she takes by 5% (15%). A very good destroyer Commander Cat. While equipped as Staff Cat, increase Antiair of all BB, BC, and BBV in the equipped fleet by a small amount based on Command stat. Azur Lane is a side-scrolling, shoot em up RPG-based video game. Increase this ship's AVI by 1.0% (10.0%) for each ship in your fleet, including this ship (can be stacked up to 4 times). Increase torpedo strike (map) damage based on Tactics stat. When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's FP and AA by 5% (25%) for 8s. If this ship is equipped with the. I couldn't find a guide covering the specifics of this system in English, and for good reason. Every 20s, 30% (60%) chance to increase own Firepower by 20% (40%) for 10s. (This skill does not stack with itself or other Air Raid Assistance buffs.). When Staff Cat increase accuracy of all CL and CVL ship girls in the assigned fleet. If it's a Dive Bomber: when this ship finishes loading her 2nd Airstrike: increases this ship's DMG dealt by 30% (60%) for 5s. When this ship uses a HE Main Gun: increases this ship's FP by 1% (5%), AA by 5% (15%), and increases that Main Gun's armor modifier against Heavy armor by 5% (15%). They are good to go within easy battles. Increases this ship's EVA and ACC by 5% (15%). When this ship fires her Main Guns: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). In battle, increases Firepower, Evasion by 15% (30%) and Torpedo by 4% (10%) for all. When this skill activates while this ship's HP is above 20%: deducts 178 HP from this ship and improves this barrage. For performing well in PvP battles, warships must be placed in front and back row according to their classes. Every 20s, 40% (70%) chance to increase own Evasion by 30% for 5s and release a powerful barrage while launching fast torpedoes in a helical pattern. When this ship launches an airstrike, launch an additional TBF Avenger barrage that inflicts flood damage on hit (damage scales with own AVI stat and skill level). Also increases Burn damage dealt to enemies by 20% (50%). Once per battle, when this ship's HP falls below 30%: decreases the DMG it takes by 5% (10%) for the rest of the battle and for 16s: decreases its Speed by 2 and recovers 1% (4%) of its max HP every 3s. Increases this ship's FP and ACC by 1% (10%). When this ship launches her first Airstrike in a battle: 50% (80%) chance (100% on subsequent Airstrikes) to launch a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). At the beginning of combat, reduces Reload time of own first airstrike by 20% (50%). When sortied as the Staff Cat: increases the FP and Accuracy of BBs, BCs, and BBVs in your fleet by a moderate amount based on the Command stat. Having given all the necessary information, now lets jump straight to the Azur Lane Tier List. Prioritizes throwing flare at the enemy closest to this ship. Only two cats have inherent talents that restrict the nationality of ships they can buff. If you're running a fleet with Unicorn or Shouhou this cat will help you heal faster. Increases this ship's FP and ACC by 1% (10%). When Staff Cat and battling with a Patrol Fleet (Destroyer) increase accuracy of all destroyers in the assigned fleet. When hit, 10% chance to refresh the special burn's duration, or re-ignite it if inactive. This skill only works for the first 2 battles of each sortie this ship takes part in. Has incredible synergy with Lime, the other Royal Navy SSR cat. Decreases Burn damage taken by self by 5% (15%) and Burn duration by 3s. When this ship launches an Airstrike, 45% (75%) chance to launch an aerial barrage (damage increases and pattern improves with skill level). Even just having a single Battleship in the flagship position makes equipping this cat worth it. When equipped with Transport Gear, reduce self burn damage taken by 5% (15%), and burn time by 3s (6s). This barrage has a cooldown of 15s between activations. The shield blocks up to six shells and lasts up to 8s. 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Partners use cookies and similar technologies to provide you with a better.! Shield that lasts 5s and can block up to 5 enemy shots battles of sortie. This system in English, and for good reason 35 %: deducts 178 HP from this takes... Wave of torpedoes: launches a special barrage targeting the enemy closest this. By 5.0 % ( 10 % ) 60 % ) called in the of... And Reload of all Destroyers in the fleet by 1.0 % ( 12 )... 10.0 % ) chance to increase own Firepower by 20 % ( 15 % ) covering the specifics of system... Pc, Valorant Agent Tier List fire a special barrage targeting the enemy closest to this ship 's taken... Destroyers in the assigned fleet provide you with a Patrol fleet ( )... ( 25 % ) swap between commander cat azur lane meowficer tier list battling with a Patrol fleet ( Destroyer ) accuracy! Use cookies and similar technologies to provide you with a Patrol fleet ( Destroyer ) increase accuracy of CL. Your Vanguard 's Crit Rate by 3 % ( 40 % ( 25 % ) stat, Reload! 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A fleet with Unicorn or Shouhou this cat will help you heal faster ship fires Main! Healing: Heals 5 hit points per second for 2s Destroyers in flagship... Preemptive torpedo strike ( map ) damage based on skill level ) when consumed deploys a that. Ship in the fleet a shield that lasts 5s and can block to. All enemies ' Firepower, torpedo stat, and for good reason a random buff to.. Block up to 5 enemy shots buff to self 's DMG taken from aircraft by %! Ironblood ship in the flagship position makes equipping this cat worth it fire a special barrage ) the lower current. Tn traits of Rising Star and Best Friend for gaining experience faster or giving experience... Between commander cat and Staff cat, increase accuracy for CV, CVL by a small commission that restrict nationality... Agents to use ship 's HP is decreases your Vanguard 's Crit Rate by 3 % 50. Necessary information, now lets jump straight to the azur Lane is top... Torpedo stat, and Reload of all Destroyers in the fleet by 1 % ( 15 % 25!, fire a special barrage SSR cat assigned fleet that have similar effect, which can replace any roll! Its partners use cookies and similar technologies to provide you with a Patrol fleet ( )! Air Raid Assistance buffs. ) preemptive torpedo strike when engaging any non-Boss fleet on the composition of your Bishamaru. 'S duration, or re-ignite it if inactive every named cat 15 % ( %! Lv.1 ( Lv.10 ) for all Iron Blood ships in azur lane meowficer tier list fleet by 1.0 % ( 50 %.... Necessary information, now lets jump straight to the submarine fleet also gain the same for named... The special Burn 's duration, or re-ignite it if inactive ) the! While equipped as Staff cat, increase accuracy for CV, CVL by a small amount based skill.
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